![]() ![]() ![]() ![]() Reward:1 small chest + 1 medium chest + 2 golden chests Vanquish Your Foes With Haste - Destroy as many enemies as quickly as you can (?).Reward: One golden chest for each totem you raise Stay Close to Raise the Totems - Stand close to each of three totems as they rise out of the ground.It’s been a long, long time since I ever finished an ARPG, so I’m gunning for that moment.There are different acts I each phase portal act 1,2,and3 they all have their Owen name and reward. Soon thereafter I beat the final boss of Act I and moved into Act II - officially the furthest I’ve ever been in Torchlight II! This means I’m now 25% the way through the game, so… groovy. I feel like a steampunk tank rolling through dungeons, which is a blast. I’ve got a healingbot and gunbot, spider mines, an automatic shield, some additional interior armor, and my trusty lucky magic-finding shotgun. Level 21 and my build is coming along swimmingly. My dog willingly hopped into the bucket, but no ride was to be had. That got a snort of genuine laughter from me. Quick: Can you name an ARPG - or MMO or CRPG or JRPG - that doesn’t have giant spiders tucked somewhere inside of it? Gotta have that giant spider level! I anticipate this game will have at least five of them. Everything simply *works* in this game, and the more I play it, the more I am glowering at Torchlight III for becoming the massive failure that it is today. I know this is as far from a fresh and revolutionary opinion as there can be, but I am so impressed how polished and fun Torchlight II is. Level 13, and I’m starting to look pretty funky. Evildoers beware, for I am literally gunning for you! My trust healing bot and bulldog are by my side, and in my hands is a cannon that I apparently liberated from the deck of a ship of war. Level 12 in Torchlight II, and I am plundering every dungeon that I can find. ![]()
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